[bfprog] Re: Packaging and Importing Custom Python Code
Anton Jansen
gradius at fmf.nl
Wed Jun 22 01:43:55 PDT 2005
Martin Steiger wrote:
>>Does anyone else have any better ideas about how to prevent conflicts
>>between custom Python modifications?
>>
>>
>
>I only looked a bit at the python scripts and it may be, I misunderstood
>something now, but isn't it possible to create your own python files,
>register your own triggers and handlers and load them then via
>the /admin/standard_admin/__init__.py (as it is done with autobalance and
>tk_punish).
>
>Or did I misunderstand the question?
>
>
Technically speaking you are correct. However, the problem starts when
you have multiple modifications of different authors plugged into the
bf2 engine. Forrest Thiesen and I were thinking of making a kind of
plugin framework (like metamod for HL), which would facilitate this.
With kind regards,
Anton Jansen
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