[bfprog] GameSpy v3 (BF2) Parsing.....
EvilYoda
EvilYoda at unholyplayground.com
Sun Jun 19 22:25:49 PDT 2005
It is worse than I hoped... It is doing the same thing in other data
chunks. Not sure if a chunk is spanned, should I always throw out the
last value from the previous packet! Arrgh.
EvilYoda wrote:
>Is this list rolling? Do we have any gamespy protocol hackers on here?
>
>I've been implementing a gamespy query in java for BF2, and wow, I can't
>believe they would implement it like that.....
>
>One thing I noticed is that if the player name chunk spans packets it
>truncates the name in the packet, and then repeats it in the next one.
>It "marks" the name with a character, so far I have seen ? and > as the
>markers.... So the way I've coded it is if I detect the player names
>span packets, I assume the last name is always crap, and the first name
>in the next packet needs to be fixed by dropping the first character.
>
>The other thing I've noticed is a new data element called "skill_". Hmmm
>What is this!? It seems to scale up with points, and I don't know if it
>spans rounds or not but I'm thinking it is used to determine who wins
>the commander when multiple people apply for it.
>
>But finally after that last reach around, I have it working and the data
>looks very clean...
>Here is a dump:
>
> # Player Scoredeaths skill ping team
> 0. [SO]Square 50 7 17 37 1
> 1. ~MGDD~DraGon_X 46 5 22 53 1
> 2. UNR...bab 32 6 15 64 2
> 3. HABO3 29 4 13 45 2
> 4. Raelorn 29 5 13 43 2
> 5. nemui 26 8 12 157 2
> 6. Dumboe 24 0 12 75 2
> 7. Pawtucket 23 5 8 61 2
> 8. NickD119 22 6 9 83 2
> 9. warpig49 21 6 4 11 2
> 10. g00bert 19 10 7 40 1
> 11. Tiddles 18 2 10 26 1
> 12. MiDWind 18 6 8 42 1
> 13. NoxUmbrae 18 6 3 57 2
> 14. biotron 17 5 7 93 2
> 15. clantrashed 17 2 5 38 1
> 16. MrGregorX 15 0 7 23 1
> 17. rinker 12 5 8 79 2
> 18. [RO]Itachi 12 3 5 76 2
> 19. koban715 12 6 5 19 1
> 20. JosephChrist 12 9 5 80 1
> 21. Groovy247 12 7 2 88 2
> 22. Spork_for_President 12 0 8 33 1
> 23. Cain[Medusa] 11 6 5 57 2
> 24. idtakae86 11 7 4 29 1
> 25. bushirw 10 2 6 61 1
> 26. [X]Duke 10 1 5 14 1
> 27. crispy_420 10 6 4 49 2
> 28. unclesally 10 7 4 44 2
> 29. BigBadBert 8 1 4 38 2
> 30. Isellcracktonuns 8 4 4 58 1
> 31. HAL10000 8 9 3 74 1
> 32. DomonKK 8 5 11 56 2
> 33. Giunta_Core 7 7 4 36 1
> 34. MiDMeJesse 7 8 2 39 1
> 35. Jadan2151 6 4 3 59 1
> 36. Romanian 6 5 2 24 2
> 37. [11]Rex 6 6 2 37 1
> 38. Idunno 5 2 2 83 2
> 39. dan_the_fireman 5 8 2 62 1
> 40. Piddles 5 6 1 31 1
> 41. iscan 5 4 0 40 1
> 42. kenzoi 4 2 2 167 1
> 43. C3R3 at L 4 3 2 13 1
> 44. FABIAN 4 2 1 18 2
> 45. barks 4 3 1 70 1
> 46. FaultySanity 3 6 2 78 1
> 47. macky101 3 8 2 42 2
> 48. NaTuRal_BoRn-KILLA 3 2 1 36 1
> 49. lobstah_johnson 3 8 1 37 1
> 50. kydsid 2 3 1 96 2
> 51. WaffleDaLoveSauce 1 7 7 52 2
> 52. angelssaint 1 4 2 78 1
> 53. Druidchamp 1 5 2 91 2
> 54. tizondoan at yahoo.com 1 3 0 62 2
> 55. revolution_347 1 7 70 32 1
> 56. Kodsha 0 0 3 61 2
> 57. [WMC]_RUSH 0 0 0 55 1
> 58. AccobrA67 0 0 0 42 2
> 59. MajorMalfunction.AC 0 3 0 28 2
> 60. Perseus -3 1 0 26 2
> 61. alexledroit -4 3 1 53 2
> 62. Tweaker -5 4 2 60 2
> 63. Warper123 -6 5 0 17 1
>
>I plan on publishing the code later when I'm sure that more bugs have
>been removed, etc.
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