[bfprog] GameSpy v3 (BF2) Parsing.....
EvilYoda
EvilYoda at unholyplayground.com
Sun Jun 19 22:03:53 PDT 2005
Is this list rolling? Do we have any gamespy protocol hackers on here?
I've been implementing a gamespy query in java for BF2, and wow, I can't
believe they would implement it like that.....
One thing I noticed is that if the player name chunk spans packets it
truncates the name in the packet, and then repeats it in the next one.
It "marks" the name with a character, so far I have seen ? and > as the
markers.... So the way I've coded it is if I detect the player names
span packets, I assume the last name is always crap, and the first name
in the next packet needs to be fixed by dropping the first character.
The other thing I've noticed is a new data element called "skill_". Hmmm
What is this!? It seems to scale up with points, and I don't know if it
spans rounds or not but I'm thinking it is used to determine who wins
the commander when multiple people apply for it.
But finally after that last reach around, I have it working and the data
looks very clean...
Here is a dump:
# Player Scoredeaths skill ping team
0. [SO]Square 50 7 17 37 1
1. ~MGDD~DraGon_X 46 5 22 53 1
2. UNR...bab 32 6 15 64 2
3. HABO3 29 4 13 45 2
4. Raelorn 29 5 13 43 2
5. nemui 26 8 12 157 2
6. Dumboe 24 0 12 75 2
7. Pawtucket 23 5 8 61 2
8. NickD119 22 6 9 83 2
9. warpig49 21 6 4 11 2
10. g00bert 19 10 7 40 1
11. Tiddles 18 2 10 26 1
12. MiDWind 18 6 8 42 1
13. NoxUmbrae 18 6 3 57 2
14. biotron 17 5 7 93 2
15. clantrashed 17 2 5 38 1
16. MrGregorX 15 0 7 23 1
17. rinker 12 5 8 79 2
18. [RO]Itachi 12 3 5 76 2
19. koban715 12 6 5 19 1
20. JosephChrist 12 9 5 80 1
21. Groovy247 12 7 2 88 2
22. Spork_for_President 12 0 8 33 1
23. Cain[Medusa] 11 6 5 57 2
24. idtakae86 11 7 4 29 1
25. bushirw 10 2 6 61 1
26. [X]Duke 10 1 5 14 1
27. crispy_420 10 6 4 49 2
28. unclesally 10 7 4 44 2
29. BigBadBert 8 1 4 38 2
30. Isellcracktonuns 8 4 4 58 1
31. HAL10000 8 9 3 74 1
32. DomonKK 8 5 11 56 2
33. Giunta_Core 7 7 4 36 1
34. MiDMeJesse 7 8 2 39 1
35. Jadan2151 6 4 3 59 1
36. Romanian 6 5 2 24 2
37. [11]Rex 6 6 2 37 1
38. Idunno 5 2 2 83 2
39. dan_the_fireman 5 8 2 62 1
40. Piddles 5 6 1 31 1
41. iscan 5 4 0 40 1
42. kenzoi 4 2 2 167 1
43. C3R3 at L 4 3 2 13 1
44. FABIAN 4 2 1 18 2
45. barks 4 3 1 70 1
46. FaultySanity 3 6 2 78 1
47. macky101 3 8 2 42 2
48. NaTuRal_BoRn-KILLA 3 2 1 36 1
49. lobstah_johnson 3 8 1 37 1
50. kydsid 2 3 1 96 2
51. WaffleDaLoveSauce 1 7 7 52 2
52. angelssaint 1 4 2 78 1
53. Druidchamp 1 5 2 91 2
54. tizondoan at yahoo.com 1 3 0 62 2
55. revolution_347 1 7 70 32 1
56. Kodsha 0 0 3 61 2
57. [WMC]_RUSH 0 0 0 55 1
58. AccobrA67 0 0 0 42 2
59. MajorMalfunction.AC 0 3 0 28 2
60. Perseus -3 1 0 26 2
61. alexledroit -4 3 1 53 2
62. Tweaker -5 4 2 60 2
63. Warper123 -6 5 0 17 1
I plan on publishing the code later when I'm sure that more bugs have
been removed, etc.
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