[bfprog] RE: BFProg Digest, Removing a player from a vehicle
Omnix (PsB)
omnix at punksbusted.com
Fri Jul 29 13:05:56 PDT 2005
On Fri, 29 Jul 2005 15:52:05 -0400
"Brandon" <brandon at bf2cc.com> wrote:
> I don't believe it is possible to remove a player from a vehicle. We
> have tried with no success. We have a fling command in our scripts
> that will move a player into the air, but I'm also afraid that this
> will promote cheating in clan matches. Anyone can create a script to
> move their players forward more rapidly or into sniping positions etc.
> <snip>
This is down to trusting the server admin at the end of the day, as with
many other similar things. However, is there something that BF2CC could
provide to _players_ in the server to assure them that the server is
"clean"?
Here are a few ideas - the possibility for players to enumerate all
modules loaded by ModManager, the admin scripts loaded into memory and
also, a sanity check for BF2CC and related scripts itself (i.e. checking
scripts match released or versions deemed 'safe').
While this when implemented as a server side option could be open to
fiddling itself, but as long as it doesn't provide a false sense of
security, it might be a useful function for leagues etc.
--
Omnix, PunksBusted Staff
Building a safer gaming community, one server at a time
e: omnix at punksbusted.com w: http://www.punksbusted.com
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