[bfprog] Digest Configuration Variables - Update
Andrew Armstrong
andrewa at bigpond.net.au
Tue Jul 26 00:23:18 PDT 2005
Unfortunatly I cannot work like this either, since I need to support
multiple gameservers running off the same installation (which currently
works fine).
In default.py the parseConfig() function currently parses all: "key = value"
lines in default.cfg and places them into the options array.
Eg, in admin/default.cfg there is:
password = email
And then I can access it (in default.PY) via:
options['password']
I can add new lines/configuration options to the default.cfg file - this
would be ideal.
However, how do I go about *retrieving* the options array from another py
script?
Ive tried:
import bf2
import host
from bf2 import g_debug
def init():
print "Got password of " + options['password']
However it does not seem to print anything/know what options is.
Basically the question comes down to: How do I access the options array
(originally declared/used in default.py) from another python file?
Im assuming I have to import it somehow?
Cheers,
Andrew
----- Original Message -----
From: "Brandon" <brandon at bf2cc.com>
To: <bfprog at lists.matureasskickers.net>
Sent: Tuesday, July 26, 2005 9:09 AM
Subject: [bfprog] RE: BFProg Digest Configuration Variables
> See the default.py script for an example. It's in the "def parseConfig()"
> function.
>
> -----Original Message-----
> From: bfprog-bounces at lists.matureasskickers.net
> [mailto:bfprog-bounces at lists.matureasskickers.net] On Behalf Of
> bfprog-request at lists.matureasskickers.net
> Sent: Monday, July 25, 2005 3:00 PM
> To: bfprog at lists.matureasskickers.net
> Subject: BFProg Digest, Vol 2, Issue 14
>
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> Today's Topics:
>
> 1. Configuration Variables? (Andrew Armstrong)
> 2. Re: Unregistering Handlers (Einar S. Ids?)
> 3. registerhandler, last param is for? (Giel van Schijndel)
> 4. Re: Unregistering Handlers (Forrest Thiessen)
> 5. Re: Configuration Variables? (Forrest Thiessen)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 25 Jul 2005 14:45:39 +1000
> From: "Andrew Armstrong" <andrewa at bigpond.net.au>
> Subject: [bfprog] Configuration Variables?
> To: <bfprog at lists.matureasskickers.net>
> Message-ID: <002001c590d3$b4ff5a20$a600a8c0 at plasma>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hey,
>
> For the love of gawd, help me! :)
>
> I have been working on a script file that will reject people who dont meet
> a
> minimum rank. This works as intended.
>
> However, I *do not want* to have to hard code the 'min required rank'
> variable in the python script - this is not acceptable (multiple configs
> etc
> among other things).
>
> I want to be able to say in the server config file put:
>
> sv.minrank = 1
>
> Just as an example.
>
> And then retrieve it in my script via:
>
> if (playersrank < (getSetting('sv.minrank'))
> ... kick em
>
> Once again, jsut an example (getSetting() is made up).
>
> Surely theres an easy way to make such variables accessable?
>
> Trying to figure this out is driving me insane - Any help would be
> appreciated!
>
> Cheers,
> Andrew
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> ------------------------------
>
> Message: 2
> Date: Mon, 25 Jul 2005 11:17:56 +0200
> From: "Einar S. Ids?" <esi at itk.ntnu.no>
> Subject: Re: [bfprog] Unregistering Handlers
> To: Battlefield Programming <bfprog at lists.matureasskickers.net>
> Message-ID: <42E4AE44.1030300 at itk.ntnu.no>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Ah, that is really cool! I didn't know you could split a "function
> object" into parts like this and "cancel" individual parts - good idea!
> I'll just pretend it was my suggestion that led you to this solution,
> which should ensure my happines for the rest of the day ;)
>
> Einar
>
>> I eventually figured out a byzantine way around the problem, at least
>> for my purposes:
>>
>>
> http://bf2.fun-o-matic.org/index.php/Cookbook:Dynamically_Changing_an_Event_
> Handler
>> The method I came up with recognizes that I can't do anything about the
>> original handler function object, but I *can* swap out the code object
>> inside of it. It doesn't result in the handler becoming unregistered,
>> but what I was really after was a way to replace a standard handler with
>> one of my own, anyway, so this fits the bill.
>
>
> ------------------------------
>
> Message: 3
> Date: Mon, 25 Jul 2005 14:28:44 +0200
> From: Giel van Schijndel <giel at kingofdos.com>
> Subject: [bfprog] registerhandler, last param is for?
> To: bfprog-list <bfprog at lists.matureasskickers.net>
> Message-ID: <42E4DAFC.2060209 at kingofdos.com>
> Content-Type: text/plain; charset="us-ascii"
>
> An HTML attachment was scrubbed...
> URL:
> http://lists.matureasskickers.net/pipermail/bfprog/attachments/20050725/0ebc
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>
> ------------------------------
>
> Message: 4
> Date: Mon, 25 Jul 2005 08:49:22 -0600
> From: Forrest Thiessen <thiessen at cyberscapearena.com>
> Subject: Re: [bfprog] Unregistering Handlers
> To: Battlefield Programming <bfprog at lists.matureasskickers.net>
> Message-ID: <42E4FBF2.1060106 at cyberscapearena.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> If you're happy, I'm happy! Enjoy the rest of your day! ;-)
>
> --Forrest
>
>
> Einar S. Idsx wrote:
>
>>Ah, that is really cool! I didn't know you could split a "function
>>object" into parts like this and "cancel" individual parts - good idea!
>>I'll just pretend it was my suggestion that led you to this solution,
>>which should ensure my happines for the rest of the day ;)
>>
>>Einar
>>
>>
>>
>>>I eventually figured out a byzantine way around the problem, at least
>>>for my purposes:
>>>
>>>http://bf2.fun-o-matic.org/index.php/Cookbook:Dynamically_Changing_an_Even
> t_Handler
>>>The method I came up with recognizes that I can't do anything about the
>>>original handler function object, but I *can* swap out the code object
>>>inside of it. It doesn't result in the handler becoming unregistered,
>>>but what I was really after was a way to replace a standard handler with
>>>one of my own, anyway, so this fits the bill.
>>>
>>>
>>_______________________________________________
>>BFProg mailing list
>>BFProg at lists.matureasskickers.net
>>http://lists.matureasskickers.net/mailman/listinfo/bfprog
>>
>>
>
>
> ------------------------------
>
> Message: 5
> Date: Mon, 25 Jul 2005 09:06:12 -0600
> From: Forrest Thiessen <thiessen at cyberscapearena.com>
> Subject: Re: [bfprog] Configuration Variables?
> To: Battlefield Programming <bfprog at lists.matureasskickers.net>
> Message-ID: <42E4FFE4.4040608 at cyberscapearena.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> There's a function in the wiki "cookbook" section that accesses
> configuration variables:
>
> http://bf2.fun-o-matic.org/index.php/Cookbook:Finding_the_Value_of_a_Server_
> Configuration_Variable
>
> It works great on standard config variables built into BF2. However,
> the second part of your question is about putting your own custom
> variables into the main BF2 .con files, and I have *not* found a way to
> get that to work, yet. I tried adding a line to ServerSettings.con, for
> example, that said "sv.forrest 1". When I try retrieving the value of
> sv.forrest, I get an error--something like "unknown variable" (it might
> be slightly different--I don't remember the exact wording of the error).
>
> You can always make your own .con file, and read and parse it during
> game startup, but I understand why you'd prefer to use the existing
> configuration mechanism.
>
> --Forrest (aka "Woody")
>
>
> Andrew Armstrong wrote:
>
>> Hey,
>>
>> For the love of gawd, help me! :)
>>
>> I have been working on a script file that will reject people who dont
>> meet a minimum rank. This works as intended.
>>
>> However, I *do not want* to have to hard code the 'min required rank'
>> variable in the python script - this is not acceptable (multiple
>> configs etc among other things).
>>
>> I want to be able to say in the server config file put:
>>
>> sv.minrank = 1
>>
>> Just as an example.
>>
>> And then retrieve it in my script via:
>>
>> if (playersrank < (getSetting('sv.minrank'))
>> ... kick em
>>
>> Once again, jsut an example (getSetting() is made up).
>>
>> Surely theres an easy way to make such variables accessable?
>>
>> Trying to figure this out is driving me insane - Any help would be
>> appreciated!
>>
>> Cheers,
>> Andrew
>>
>>------------------------------------------------------------------------
>>
>>_______________________________________________
>>BFProg mailing list
>>BFProg at lists.matureasskickers.net
>>http://lists.matureasskickers.net/mailman/listinfo/bfprog
>>
>>
>
>
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>
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