[bfprog] RE: BFProg Unregistering Handlers
Forrest Thiessen
thiessen at cyberscapearena.com
Sun Jul 24 18:31:53 PDT 2005
Thanks! That would work if it was *your* event handler you wanted to
stop. . . but what I'm looking for is a way to *unregister* a handler,
not just stop it once it's called, because the handler in question isn't
mine--it's part of the standard BF2 Python code.
--Forrest (aka "Woody")
Brandon wrote:
>Just set a flag like AllowEventtoFire and set it to false when you need it
>to be unregistered.
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Sat, 23 Jul 2005 14:10:07 -0600
>From: Forrest Thiessen <thiessen at cyberscapearena.com>
>Subject: [bfprog] Unregistering Handlers
>To: Battlefield Programming <bfprog at lists.matureasskickers.net>
>Message-ID: <42E2A41F.6050100 at cyberscapearena.com>
>Content-Type: text/plain; charset=ISO-8859-1
>
>I'm working on a fairly esoteric BF2 Python problem that requires me to
>be able to UNregister a previously registered event handler. There's a
>host.unregisterGameStatusHandler method that can be used to unregister
>game status handlers, but I can't find anything equivalent for normal
>handlers that were registered with host.registerHandler.
>
>Anyone have any ideas?
>
>--Forrest (aka "Woody")
>
>
>
>
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