[bfprog] tk_punish.py and mines

"Einar S. Idsø" esi at itk.ntnu.no
Mon Jul 18 01:34:54 PDT 2005


This is indeed an interesting idea. However, I find it a bit annoying
that we have to think about bandaids like this to a problem that could
have been easily solved:

Let issuing a PTK be a bit more of a hassle. Console + "ptk" worked fine
in BF1942. Now it is too easy to PTK - easier than FTK, which means that
many people abuse it. At the very least, PTK shouldn't be assigned to
the closest key (pgdn) since FTK should always be the default and
simplest way. If you really want to PTK someone, then you should be
willing to do a bit of work for it. After all: You are dead, you have 15
seconds  to fiddle around :)

Einar


ScratchMonkey wrote:
> Has anyone played with changing the TK rules? What's necessary to
> convert a mine punishment to a suicide penalty? I see in the script that
> you get the player and weapon identifier. What's the format of the
> weapon? What do you code to match a mine?
> 
> Is there a way to query how long a mine has been deployed? A tossed mine
> kill should still count as a TK, but that can only be done if we know
> how long it's been down.
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