[bfprog] tk_punish.py and mines

ScratchMonkey ScratchMonkey at MatureAsskickers.net
Sun Jul 17 10:52:09 PDT 2005


Has anyone played with changing the TK rules? What's necessary to convert a 
mine punishment to a suicide penalty? I see in the script that you get the 
player and weapon identifier. What's the format of the weapon? What do you 
code to match a mine?

Is there a way to query how long a mine has been deployed? A tossed mine 
kill should still count as a TK, but that can only be done if we know how 
long it's been down.


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