[bfprog] tk_punish.py and mines
ScratchMonkey
ScratchMonkey at MatureAsskickers.net
Sun Jul 17 10:52:09 PDT 2005
Has anyone played with changing the TK rules? What's necessary to convert a
mine punishment to a suicide penalty? I see in the script that you get the
player and weapon identifier. What's the format of the weapon? What do you
code to match a mine?
Is there a way to query how long a mine has been deployed? A tossed mine
kill should still count as a TK, but that can only be done if we know how
long it's been down.
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