[bfprog] Creating qstat variables

Steven Hartland killing at multiplay.co.uk
Tue Aug 23 05:19:26 PDT 2005


That could be done quite easily yes as the "standard" autobalance is never
used hence just commenting out the following in modmanager.con will do
the trick:
modmanager.loadModule "mm_autobalance"
e.g.
#modmanager.loadModule "mm_autobalance"

    Steve / K
  ----- Original Message ----- 
  From: Giel van Schijndel 
  To: Battlefield Programming 
  Sent: 23 August 2005 13:00
  Subject: Re: [bfprog] Creating qstat variables


  However a solution might be to have an internal python value smartbalance, then when the this value is set it simply shouldn't execute the autobalance script only the smartbalance script. So where you would normally have these lines:

  -------------------------------------------------------
      if not bf2.serverSettings.getAutoBalanceTeam():
          return
  -------------------------------------------------------

  You could add some lines like these:

  -------------------------------------------------------
      if class.member.SmartBalance():
          return
  -------------------------------------------------------

  Then you should have the smartbalance script to do the oposite:

  -------------------------------------------------------
      if not class.member.SmartBalance():
          return
  -------------------------------------------------------

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